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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_RaptorRocket extends UTProj_SeekingRocket; defaultproperties { bSuperSeekAirTargets=True LockWarningInterval=1.500000 ProjFlightTemplate=ParticleSystem'VH_Raptor.Effects.P_Raptor_Rocket_trail_Blue' ProjExplosionTemplate=ParticleSystem'VH_Raptor.Effects.P_Raptor_RocketExplosion_Blue' AccelRate=16000.000000 Speed=2000.000000 MaxSpeed=4000.000000 DamageRadius=150.000000 MomentumTransfer=50000.000000 MyDamageType=Class'UTGameContent.UTDmgType_RaptorRocket' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SeekingRocket:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SeekingRocket:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_RaptorRocket" ObjectArchetype=UTProj_SeekingRocket'UTGame.Default__UTProj_SeekingRocket' } |
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