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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVehicleFactory_Viper extends UTVehicleFactory; defaultproperties { VehicleClassPath="UTGameContent.UTVehicle_Viper_Content" Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicleFactory:CollisionCylinder' CollisionHeight=40.000000 CollisionRadius=100.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicleFactory:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTVehicleFactory:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTVehicleFactory:Arrow' End Object Components(0)=Arrow Components(1)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTVehicleFactory:PathRenderer' End Object Components(2)=PathRenderer Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory:SVehicleMesh' SkeletalMesh=SkeletalMesh'VH_NecrisManta.Mesh.SK_VH_NecrisManta' Translation=(X=0.000000,Y=0.000000,Z=-64.000000) ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleFactory:SVehicleMesh' End Object Components(3)=SVehicleMesh CollisionComponent=CollisionCylinder Name="Default__UTVehicleFactory_Viper" ObjectArchetype=UTVehicleFactory'UTGame.Default__UTVehicleFactory' } |
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