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UTGameContent.UTVWeap_NightshadeGun_Content


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */

class UTVWeap_NightshadeGun_Content extends UTVWeap_StealthGunContent
		HideDropDown;

defaultproperties
{
   VehicleHitEffect=(ParticleTemplate=ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Beam_Impact')
   VehicleClass=Class'UTGameContent.UTVehicle_NightShade_Content'
   InstantHitDamageTypes(0)=Class'UTGameContent.UTDmgType_NightshadeBeam'
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTVWeap_NightshadeGun_Content"
   ObjectArchetype=UTVWeap_StealthGunContent'UTGameContent.Default__UTVWeap_StealthGunContent'
}

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Class file time: tr 31-1-2018 17:19:00.000 - Creation time: sk 18-3-2018 10:01:29.544 - Created with UnCodeX