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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVWeap_NightshadeGun_Content extends UTVWeap_StealthGunContent HideDropDown; defaultproperties { VehicleHitEffect=(ParticleTemplate=ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Beam_Impact') VehicleClass=Class'UTGameContent.UTVehicle_NightShade_Content' InstantHitDamageTypes(0)=Class'UTGameContent.UTDmgType_NightshadeBeam' Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh' End Object Mesh=FirstPersonMesh Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_NightshadeGun_Content" ObjectArchetype=UTVWeap_StealthGunContent'UTGameContent.Default__UTVWeap_StealthGunContent' } |
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