Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTVWeap_NightshadeGun_Content

Extends
UTVWeap_StealthGunContent
Modifiers
HideDropDown

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTVehicleWeapon
                  |   
                  +-- UTGame.UTVWeap_NightshadeGun
                     |   
                     +-- UTGameContent.UTVWeap_StealthGunContent
                        |   
                        +-- UTGameContent.UTVWeap_NightshadeGun_Content

Constants Summary
Inherited Contants from UTGame.UTVWeap_NightshadeGun
NUMDEPLOYABLETYPES

Variables Summary
Inherited Variables from UTGame.UTVWeap_NightshadeGun
AltFireModeChangeSound, bBeamHit, bShowDeployableName, Counts[NUMDEPLOYABLETYPES], DeployableIndex, DeployableList[NUMDEPLOYABLETYPES], DeployedItemSound, IconCoords[NUMDEPLOYABLETYPES], LinkBreakDelay, LinkedComponent, LinkedTo, LinkFlexibility, LinkStrength, MinimumDamage, MomentumTransfer, ReaccquireTimer, SavedDamage, VehicleHitEffect, Victim

Structures Summary
Inherited Structures from UTGame.UTVWeap_NightshadeGun
DeployableData

Functions Summary
Inherited Functions from UTGame.UTVWeap_NightshadeGun
AttemptLinkTo, BeginState, BestMode, CanHeal, ChangeDeployableCount, CustomFire, DeployableUsedUp, DeployItem, Destroyed, DrawWeaponCrosshair, EndFire, EndState, FireAmmunition, GetAdjustedFireMode, GetDeployableCount, GetDesiredAimPoint, GetFireInterval, GetHumanReadableName, GetImpactEffect, GetLinkedToLocation, HasAmmo, IsFiring, NextAvailableDeployableIndex, PostBeginPlay, ProcessBeamHit, RefireCheckTimer, SelectWeapon, SendToFiringState, SetCurrentFireMode, SetFlashLocation, Tick, UnLink, UpdateBeam


Defaultproperties

defaultproperties
{
   VehicleHitEffect=(ParticleTemplate=ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Beam_Impact')
   VehicleClass=Class'UTGameContent.UTVehicle_NightShade_Content'
   InstantHitDamageTypes(0)=Class'UTGameContent.UTDmgType_NightshadeBeam'
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTVWeap_NightshadeGun_Content"
   ObjectArchetype=UTVWeap_StealthGunContent'UTGameContent.Default__UTVWeap_StealthGunContent'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:01:01.949 - Created with UnCodeX