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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- GameFramework.GameWeapon
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+-- UTGame.UTWeapon
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+-- UTGame.UTVehicleWeapon
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+-- UTGame.UTVWeap_NightshadeGun
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+-- UTGameContent.UTVWeap_StealthGunContent
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+-- UTGameContent.UTVWeap_NightshadeGun_Content
| Constants Summary |
|---|
| Inherited Contants from UTGame.UTVWeap_NightshadeGun |
|---|
| NUMDEPLOYABLETYPES |
| Variables Summary |
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| Structures Summary |
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| Inherited Structures from UTGame.UTVWeap_NightshadeGun |
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| DeployableData |
| Functions Summary |
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| Defaultproperties |
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defaultproperties
{
VehicleHitEffect=(ParticleTemplate=ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Beam_Impact')
VehicleClass=Class'UTGameContent.UTVehicle_NightShade_Content'
InstantHitDamageTypes(0)=Class'UTGameContent.UTDmgType_NightshadeBeam'
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh'
ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTVWeap_NightshadeGun_Content"
ObjectArchetype=UTVWeap_StealthGunContent'UTGameContent.Default__UTVWeap_StealthGunContent'
}
|
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