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Editor.CubeBuilder

Extends
BrushBuilder
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Editor.BrushBuilder
   |   
   +-- Editor.CubeBuilder

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
CubeBuilder
nameGroupName
boolHollow
boolTessellated
floatWallThickness
floatX
floatY
floatZ
Inherited Variables from Editor.BrushBuilder
BitmapFilename, Group, MergeCoplanars, Polys, ToolTip, Vertices
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Editor.BrushBuilder
BuilderPoly
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
eventbool Build ()))
function BuildCube (int Direction, float dx, float dy, float dz, bool _tessellated ))
Inherited Functions from Editor.BrushBuilder
BadParameters, BeginBrush, Build, EndBrush, GetPolyCount, GetVertex, GetVertexCount, Poly3i, Poly4i, PolyBegin, PolyEnd, Polyi, Vertex3f, Vertexv
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

CubeBuilder

GroupName Source code

var(CubeBuilder) name GroupName;

Hollow Source code

var(CubeBuilder) bool Hollow;

Tessellated Source code

var(CubeBuilder) bool Tessellated;

WallThickness Source code

var(CubeBuilder) float WallThickness;

X Source code

var(CubeBuilder) float X;

Y Source code

var(CubeBuilder) float Y;

Z Source code

var(CubeBuilder) float Z;


Functions Detail

Build Source code

event bool Build ( ) )

BuildCube Source code

function BuildCube ( int Direction, float dx, float dy, float dz, bool _tessellated ) )


Defaultproperties

defaultproperties
{
   X=256.000000
   Y=256.000000
   Z=256.000000
   WallThickness=16.000000
   GroupName="Cube"
   BitmapFilename="Btn_Box"
   ToolTip="Cube"
   Name="Default__CubeBuilder"
   ObjectArchetype=BrushBuilder'Editor.Default__BrushBuilder'
}

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Creation time: sk 18-3-2018 10:00:35.795 - Created with UnCodeX