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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
|
+-- Engine.KillZDamageType
|
+-- Engine.DmgType_Suicided
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Defaultproperties |
|---|
defaultproperties
{
DeathString="`o had an aneurysm."
FemaleSuicide="`o had an aneurysm."
MaleSuicide="`o had an aneurysm."
bArmorStops=False
bLocationalHit=False
Name="Default__DmgType_Suicided"
ObjectArchetype=KillZDamageType'Engine.Default__KillZDamageType'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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