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Core.Object
|
+-- Engine.InterpTrack
|
+-- Engine.InterpTrackFloatBase
|
+-- Engine.InterpTrackAnimControl
| Variables Summary | |
|---|---|
| array<AnimControlTrackKey> | AnimSeqs |
| array<AnimSet> | AnimSets |
| InterpTrackAnimControl | |
| name | SlotName |
| Inherited Variables from Engine.InterpTrackFloatBase |
|---|
| CurveTension, FloatTrack |
| Inherited Variables from Engine.InterpTrack |
|---|
| bDirGroupOnly, bDisableTrack, bIsAnimControlTrack, bOnePerGroup, CurveEdVTable, TrackInstClass, TrackTitle |
| Structures Summary | ||
|---|---|---|
| AnimControlTrackKey StartTime, AnimSeqName, AnimStartOffset, AnimEndOffset, AnimPlayRate, bLooping, bReverse | ||
| Variables Detail |
|---|
Track of different animations to play and when to start playing them.
DEPRECATED! USE UInterpGroup::GroupAnimSets instead now.
Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.
| Structures Detail |
|---|
var float AnimEndOffset;};
var float AnimPlayRate;
var name AnimSeqName;
var float AnimStartOffset;
var bool bLooping;
var bool bReverse;
var float StartTime;
Structure used for holding information for one animation played on the Anim Control track.
AnimEndOffset:Time to end playing the AnimSequence at.AnimPlayRate:Playback speed of this animation.AnimSeqName:Name of AnimSequence to play.AnimStartOffset:Time to start playing AnimSequence at.bLooping:Should this animation loop.bReverse:Whether to play the animation in reverse or not.StartTime:Position in the Matinee sequence to start playing this animation.
| Defaultproperties |
|---|
defaultproperties
{
TrackInstClass=Class'Engine.InterpTrackInstAnimControl'
TrackTitle="Anim"
bIsAnimControlTrack=True
Name="Default__InterpTrackAnimControl"
ObjectArchetype=InterpTrackFloatBase'Engine.Default__InterpTrackFloatBase'
}
|
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