Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.InterpTrack | +-- Engine.InterpTrackFloatBase | +-- Engine.InterpTrackAnimControl
Variables Summary | |
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array<AnimControlTrackKey> | AnimSeqs |
array<AnimSet> | AnimSets |
InterpTrackAnimControl | |
name | SlotName |
Inherited Variables from Engine.InterpTrackFloatBase |
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CurveTension, FloatTrack |
Inherited Variables from Engine.InterpTrack |
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bDirGroupOnly, bDisableTrack, bIsAnimControlTrack, bOnePerGroup, CurveEdVTable, TrackInstClass, TrackTitle |
Structures Summary | ||
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AnimControlTrackKey StartTime, AnimSeqName, AnimStartOffset, AnimEndOffset, AnimPlayRate, bLooping, bReverse |
Variables Detail |
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Track of different animations to play and when to start playing them.
DEPRECATED! USE UInterpGroup::GroupAnimSets instead now.
Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.
Structures Detail |
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var float AnimEndOffset;};
var float AnimPlayRate;
var name AnimSeqName;
var float AnimStartOffset;
var bool bLooping;
var bool bReverse;
var float StartTime;
Structure used for holding information for one animation played on the Anim Control track.
AnimEndOffset:Time to end playing the AnimSequence at.AnimPlayRate:Playback speed of this animation.AnimSeqName:Name of AnimSequence to play.AnimStartOffset:Time to start playing AnimSequence at.bLooping:Should this animation loop.bReverse:Whether to play the animation in reverse or not.StartTime:Position in the Matinee sequence to start playing this animation.
Defaultproperties |
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defaultproperties { TrackInstClass=Class'Engine.InterpTrackInstAnimControl' TrackTitle="Anim" bIsAnimControlTrack=True Name="Default__InterpTrackAnimControl" ObjectArchetype=InterpTrackFloatBase'Engine.Default__InterpTrackFloatBase' } |
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