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Engine.MaterialExpressionDepthBiasBlend

Extends
MaterialExpressionTextureSample
Modifiers
native ( Material ) collapsecategories hidecategories ( Object )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.MaterialExpression
   |   
   +-- Engine.MaterialExpressionTextureSample
      |   
      +-- Engine.MaterialExpressionDepthBiasBlend

Variables Summary
ExpressionInputBias
MaterialExpressionDepthBiasBlend
floatBiasScale
boolbNormalize
Inherited Variables from Engine.MaterialExpressionTextureSample
Coordinates, Texture
Inherited Variables from Engine.MaterialExpression
bIsParameterExpression, bRealtimePreview, Compound, Desc, EditorX, EditorY

Structures Summary
Inherited Structures from Engine.MaterialExpression
ExpressionInput


Variables Detail

Bias Source code

var ExpressionInput Bias;
The depth bias input This can be a constant, texture sample, etc. NOTE: No bias expression indicates a bias of 1.0f.

MaterialExpressionDepthBiasBlend

BiasScale Source code

var(MaterialExpressionDepthBiasBlend) float BiasScale;
The bias scale value

bNormalize Source code

var(MaterialExpressionDepthBiasBlend) bool bNormalize;
normalize the depth values to [near,far] -> [0,1]


Defaultproperties

defaultproperties
{
   BiasScale=1.000000
   Name="Default__MaterialExpressionDepthBiasBlend"
   ObjectArchetype=MaterialExpressionTextureSample'Engine.Default__MaterialExpressionTextureSample'
}

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Creation time: sk 18-3-2018 10:00:39.182 - Created with UnCodeX