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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ParticleModule
|
+-- Engine.ParticleModuleColorBase
|
+-- Engine.ParticleModuleColor
| Variables Summary | |
|---|---|
| Color | |
| bool | bClampAlpha |
| rawdistributionfloat | StartAlpha |
| rawdistributionvector | StartColor |
| Inherited Variables from Engine.ParticleModule |
|---|
| b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.ParticleModule |
|---|
| EModuleType, EParticleSourceSelectionMethod |
| Structures Summary |
|---|
| Inherited Structures from Engine.ParticleModule |
|---|
| ParticleCurvePair |
| Variables Detail |
|---|
Initial color for a particle as a function of Emitter time. Range is 0-255 for X/Y/Z, corresponding to R/G/B.
| Defaultproperties |
|---|
defaultproperties
{
StartColor=(Distribution=DistributionStartColor,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000))
StartAlpha=(Distribution=DistributionStartAlpha,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1.000000,1.000000,1.000000,1.000000))
bClampAlpha=True
bSpawnModule=True
bCurvesAsColor=True
Name="Default__ParticleModuleColor"
ObjectArchetype=ParticleModuleColorBase'Engine.Default__ParticleModuleColorBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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