Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleColorBase | +-- Engine.ParticleModuleColor
Variables Summary | |
---|---|
Color | |
bool | bClampAlpha |
rawdistributionfloat | StartAlpha |
rawdistributionvector | StartColor |
Inherited Variables from Engine.ParticleModule |
---|
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
---|
Inherited Enumerations from Engine.ParticleModule |
---|
EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
---|
Inherited Structures from Engine.ParticleModule |
---|
ParticleCurvePair |
Variables Detail |
---|
Initial color for a particle as a function of Emitter time. Range is 0-255 for X/Y/Z, corresponding to R/G/B.
Defaultproperties |
---|
defaultproperties { StartColor=(Distribution=DistributionStartColor,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) StartAlpha=(Distribution=DistributionStartAlpha,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1.000000,1.000000,1.000000,1.000000)) bClampAlpha=True bSpawnModule=True bCurvesAsColor=True Name="Default__ParticleModuleColor" ObjectArchetype=ParticleModuleColorBase'Engine.Default__ParticleModuleColorBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |