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ParticleModuleLocationDirect Sets the location of particles directly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleLocationBase | +-- Engine.ParticleModuleLocationDirect
Variables Summary | |
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Location | |
rawdistributionvector | Direction |
rawdistributionvector | Location |
rawdistributionvector | LocationOffset |
rawdistributionvector | ScaleFactor |
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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Defaultproperties |
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defaultproperties { Location=(Distribution=DistributionLocation,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) LocationOffset=(Distribution=DistributionLocationOffset,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) ScaleFactor=(Distribution=DistributionScaleFactor,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000)) Direction=(Distribution=DistributionDirection,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) bSpawnModule=True bUpdateModule=True Name="Default__ParticleModuleLocationDirect" ObjectArchetype=ParticleModuleLocationBase'Engine.Default__ParticleModuleLocationBase' } |
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