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ParticleModuleLocationDirect Sets the location of particles directly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ParticleModule
|
+-- Engine.ParticleModuleLocationBase
|
+-- Engine.ParticleModuleLocationDirect
| Variables Summary | |
|---|---|
| Location | |
| rawdistributionvector | Direction |
| rawdistributionvector | Location |
| rawdistributionvector | LocationOffset |
| rawdistributionvector | ScaleFactor |
| Inherited Variables from Engine.ParticleModule |
|---|
| b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.ParticleModule |
|---|
| EModuleType, EParticleSourceSelectionMethod |
| Structures Summary |
|---|
| Inherited Structures from Engine.ParticleModule |
|---|
| ParticleCurvePair |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Location=(Distribution=DistributionLocation,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000))
LocationOffset=(Distribution=DistributionLocationOffset,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000))
ScaleFactor=(Distribution=DistributionScaleFactor,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000))
Direction=(Distribution=DistributionDirection,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000))
bSpawnModule=True
bUpdateModule=True
Name="Default__ParticleModuleLocationDirect"
ObjectArchetype=ParticleModuleLocationBase'Engine.Default__ParticleModuleLocationBase'
}
|
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