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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleSpawnBase | +-- Engine.ParticleModuleSpawnPerUnit
Variables Summary | |
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Spawn | |
bool | bIgnoreSpawnRateWhenMoving |
float | MovementTolerance |
rawdistributionfloat | SpawnPerUnit |
float | UnitScalar |
Inherited Variables from Engine.ParticleModuleSpawnBase |
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bProcessSpawnRate |
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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If TRUE, process the default spawn rate when not moving... When not moving, skip the default spawn rate. If FALSE, return the bProcessSpawnRate setting.
The tolerance for moving vs. not moving w.r.t. the bIgnoreSpawnRateWhenMoving flag. Ie, if (DistanceMoved < (UnitScalar * MovementTolerance)) then consider it not moving.
The amount to spawn per meter distribution. The value is retrieved using the EmitterTime.
The scalar to apply to the distance travelled. The value from SpawnPerUnit is divided by this value to give the actual number of particles per unit.
Defaultproperties |
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defaultproperties { UnitScalar=50.000000 SpawnPerUnit=(Distribution=RequiredDistributionSpawnPerUnit,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) MovementTolerance=0.100000 bSpawnModule=True Name="Default__ParticleModuleSpawnPerUnit" ObjectArchetype=ParticleModuleSpawnBase'Engine.Default__ParticleModuleSpawnBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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