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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceVariable
|
+-- Engine.SeqVar_Object
|
+-- Engine.SeqVar_MusicTrack
| Variables Summary | |
|---|---|
| SeqVar_MusicTrack | |
| MusicTrackStruct | MusicTrack |
| Inherited Variables from Engine.SeqVar_Object |
|---|
| ObjValue |
| Inherited Variables from Engine.SequenceVariable |
|---|
| VarName |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqVar_Object |
|---|
| GetObjectValue, SetObjectValue |
| Inherited Functions from Engine.SequenceVariable |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
This is the music track to play
| Defaultproperties |
|---|
defaultproperties
{
MusicTrack=(Params=(FadeInTime=5.000000,FadeInVolumeLevel=1.000000,FadeOutTime=5.000000))
ObjName="Music Track"
ObjCategory="Sound"
Name="Default__SeqVar_MusicTrack"
ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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