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Engine.SeqVar_MusicTrack

Extends
SeqVar_Object
Modifiers
native ( Sequence ) DependsOn ( MusicTrackDataStructures )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceVariable
      |   
      +-- Engine.SeqVar_Object
         |   
         +-- Engine.SeqVar_MusicTrack

Variables Summary
SeqVar_MusicTrack
MusicTrackStructMusicTrack
Inherited Variables from Engine.SeqVar_Object
ObjValue
Inherited Variables from Engine.SequenceVariable
VarName

Functions Summary
Inherited Functions from Engine.SeqVar_Object
GetObjectValue, SetObjectValue
Inherited Functions from Engine.SequenceVariable
IsValidUISequenceObject


Variables Detail

SeqVar_MusicTrack

MusicTrack Source code

var(SeqVar_MusicTrack) MusicTrackStruct MusicTrack;
This is the music track to play


Defaultproperties

defaultproperties
{
   MusicTrack=(Params=(FadeInTime=5.000000,FadeInVolumeLevel=1.000000,FadeOutTime=5.000000))
   ObjName="Music Track"
   ObjCategory="Sound"
   Name="Default__SeqVar_MusicTrack"
   ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}

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Creation time: sk 18-3-2018 10:00:43.969 - Created with UnCodeX