Engine.SkelControlFootPlacement
- Extends
- SkelControlLimb
- Modifiers
- hidecategories ( Effector ) native ( Anim )
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlLimb
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+-- Engine.SkelControlFootPlacement
Inherited Variables from Engine.SkelControlLimb |
bAllowStretching, bInvertBoneAxis, bInvertJointAxis, bMaintainEffectorRelRot, BoneAxis, bTakeRotationFromEffectorSpace, EffectorLocation, EffectorLocationSpace, EffectorSpaceBoneName, JointAxis, JointTargetLocation, JointTargetLocationSpace, JointTargetSpaceBoneName, StretchLimits, StretchRollBoneName |
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
FootPlacement
var(FootPlacement) bool bInvertFootUpAxis;
bOnlyEnableForUpAdjustment Source code
var(FootPlacement) bool bOnlyEnableForUpAdjustment;
var(FootPlacement) bool bOrientFootToGround;
var(FootPlacement) float FootOffset;
var(FootPlacement)
rotator FootRotOffset;
var(FootPlacement)
EAxis FootUpAxis;
var(FootPlacement) float MaxDownAdjustment;
var(FootPlacement) float MaxFootOrientAdjust;
var(FootPlacement) float MaxUpAdjustment;
defaultproperties
{
FootUpAxis=AXIS_X
bOrientFootToGround=True
MaxUpAdjustment=50.000000
MaxFootOrientAdjust=45.000000
Name="Default__SkelControlFootPlacement"
ObjectArchetype=SkelControlLimb'Engine.Default__SkelControlLimb'
}
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Creation time: sk 18-3-2018 10:00:44.182 - Created with
UnCodeX