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UISequence used to contain sequence objects which are associated with a particular UIState. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.Sequence
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+-- Engine.UISequence
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+-- Engine.UIStateSequence
| Variables Summary |
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| Inherited Variables from Engine.UISequence |
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| UIEvents |
| Inherited Variables from Engine.Sequence |
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| ActiveSequenceOps, bEnabled, DefaultViewX, DefaultViewY, DefaultViewZoom, DelayedActivatedOps, LogFile, NestedSequences, SequenceObjects, UnregisteredEvents |
| Structures Summary |
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| Inherited Structures from Engine.Sequence |
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| ActivateOp |
| Functions Summary | ||
|---|---|---|
![]() | UIState | GetOwnerState () con) |
| Inherited Functions from Engine.UISequence |
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| AddSequenceObject, GetOwner, GetUIEvents, RemoveSequenceObject, RemoveSequenceObjects |
| Inherited Functions from Engine.Sequence |
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| FindSeqObjectsByClass, Reset, SetEnabled |
| Functions Detail |
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GetOwnerState Source codeReturns the UIState that created this UIStateSequence.
| Defaultproperties |
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defaultproperties
{
Name="Default__UIStateSequence"
ObjectArchetype=UISequence'Engine.Default__UISequence'
}
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| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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