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UISequence used to contain sequence objects which are associated with a particular UIState. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.Sequence | +-- Engine.UISequence | +-- Engine.UIStateSequence
Variables Summary |
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Inherited Variables from Engine.UISequence |
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UIEvents |
Inherited Variables from Engine.Sequence |
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ActiveSequenceOps, bEnabled, DefaultViewX, DefaultViewY, DefaultViewZoom, DelayedActivatedOps, LogFile, NestedSequences, SequenceObjects, UnregisteredEvents |
Structures Summary |
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Inherited Structures from Engine.Sequence |
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ActivateOp |
Functions Summary | ||
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![]() | UIState | GetOwnerState () con) |
Inherited Functions from Engine.UISequence |
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AddSequenceObject, GetOwner, GetUIEvents, RemoveSequenceObject, RemoveSequenceObjects |
Inherited Functions from Engine.Sequence |
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FindSeqObjectsByClass, Reset, SetEnabled |
Functions Detail |
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Returns the UIState that created this UIStateSequence.
Defaultproperties |
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defaultproperties { Name="Default__UIStateSequence" ObjectArchetype=UISequence'Engine.Default__UISequence' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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