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Engine.WindDirectionalSourceComponent

Extends
ActorComponent
Modifiers
native collapsecategories hidecategories ( Object ) editinlinenew

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.WindDirectionalSourceComponent

Variables Summary
pointerSceneProxy
WindDirectionalSourceComponent
floatFrequency
floatPhase
floatSpeed
floatStrength
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup
Inherited Variables from Core.Component
TemplateName, TemplateOwnerClass

Functions Summary
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

SceneProxy Source code

var native private transient noimport const pointer SceneProxy;

WindDirectionalSourceComponent

Frequency Source code

var(WindDirectionalSourceComponent) float Frequency;

Phase Source code

var(WindDirectionalSourceComponent) float Phase;

Speed Source code

var(WindDirectionalSourceComponent) float Speed;

Strength Source code

var(WindDirectionalSourceComponent) float Strength;


Defaultproperties

defaultproperties
{
   Strength=1.000000
   Frequency=1.000000
   Speed=1024.000000
   Name="Default__WindDirectionalSourceComponent"
   ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}

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Creation time: sk 18-3-2018 10:01:03.249 - Created with UnCodeX