| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.WindDirectionalSourceComponent
| Variables Summary | |
|---|---|
| pointer | SceneProxy |
| WindDirectionalSourceComponent | |
| float | Frequency |
| float | Phase |
| float | Speed |
| float | Strength |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Inherited Variables from Core.Component |
|---|
| TemplateName, TemplateOwnerClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Strength=1.000000
Frequency=1.000000
Speed=1024.000000
Name="Default__WindDirectionalSourceComponent"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||