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Holds the settings that are advertised for a match
Core.Object | +-- Engine.Settings | +-- Engine.OnlineGameSettings | +-- UTGame.UTGameSettingsCommon | +-- UTGame.UTGameSettingsTDM
Constants Summary |
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Variables Summary |
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Inherited Variables from UTGame.UTGameSettingsCommon |
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MaxPlayers, MinNetPlayers |
Enumerations Summary |
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Inherited Enumerations from Engine.OnlineGameSettings |
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EDedicatedServerType |
Structures Summary |
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Inherited Structures from Engine.OnlineGameSettings |
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PlayerRecord |
Functions Summary |
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Inherited Functions from Engine.OnlineGameSettings |
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TrimDataBindingValue, TrimLocalizedValue, TrimPropertyValue |
Defaultproperties |
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defaultproperties { LocalizedSettings(0)=(ValueIndex=4) Properties(2)=(Data=(Value1=50)) PropertyMappings(2)=(ColumnHeaderText="Frags Limit",PredefinedValues=(,(Value1=10),(Value1=20),(Value1=30),(Value1=40),(Value1=50),(Value1=60),(Value1=70),(Value1=80),(Value1=90),(Value1=100))) Name="Default__UTGameSettingsTDM" ObjectArchetype=UTGameSettingsCommon'UTGame.Default__UTGameSettingsCommon' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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