defaultproperties
{
ViewId=1
SortColumnId=998
ColumnIds(0)=998
ColumnIds(1)=1
ColumnIds(2)=2
ColumnIds(3)=42
ColumnIds(4)=3
ColumnIds(5)=4
ColumnIds(6)=5
ColumnIds(7)=6
ColumnIds(8)=43
ColumnIds(9)=45
ColumnIds(10)=44
ColumnIds(11)=8
ColumnIds(12)=9
ColumnIds(13)=10
ColumnIds(14)=11
ColumnIds(15)=12
ColumnIds(16)=13
ColumnIds(17)=34
ColumnIds(18)=35
ColumnIds(19)=36
ColumnIds(20)=7
ColumnIds(21)=40
ColumnIds(22)=37
ColumnIds(23)=32
ColumnIds(24)=33
ColumnIds(25)=38
ColumnIds(26)=39
ColumnIds(27)=31
ColumnIds(28)=41
ColumnIds(29)=14
ColumnIds(30)=15
ColumnIds(31)=16
ColumnIds(32)=17
ColumnIds(33)=18
ColumnIds(34)=19
ColumnIds(35)=20
ColumnIds(36)=21
ColumnIds(37)=22
ColumnIds(38)=23
ColumnIds(39)=24
ColumnIds(40)=25
ColumnIds(41)=26
ColumnIds(42)=27
ColumnIds(43)=28
ColumnIds(44)=29
ColumnIds(45)=30
ColumnIds(46)=52
ColumnIds(47)=55
ColumnIds(48)=53
ColumnIds(49)=54
ColumnIds(50)=58
ColumnIds(51)=56
ColumnIds(52)=46
ColumnIds(53)=47
ColumnIds(54)=48
ColumnIds(55)=49
ColumnIds(56)=50
ColumnIds(57)=51
ColumnMappings(0)=(Id=1,Name="EVENT_KILLS",ColumnName="Kills")
ColumnMappings(1)=(Id=2,Name="EVENT_DEATHS",ColumnName="Deaths")
ColumnMappings(2)=(Id=42,Name="EVENT_BULLSEYE",ColumnName="Bullseyes")
ColumnMappings(3)=(Id=3,Name="EVENT_DENIEDREDEEMER",ColumnName="Denied Redeemer")
ColumnMappings(4)=(Id=4,Name="EVENT_EAGLEEYE",ColumnName="Eagle Eye")
ColumnMappings(5)=(Id=5,Name="EVENT_ENDSPREE",ColumnName="Ended Sprees")
ColumnMappings(6)=(Id=6,Name="EVENT_FIRSTBLOOD",ColumnName="First Bloods")
ColumnMappings(7)=(Id=43,Name="EVENT_HIJACKED",ColumnName="Vehicle Hijacks")
ColumnMappings(8)=(Id=45,Name="EVENT_RANOVERKILLS",ColumnName="Road Kills")
ColumnMappings(9)=(Id=44,Name="EVENT_RANOVERDEATHS",ColumnName="Road Killed")
ColumnMappings(10)=(Id=8,Name="EVENT_TOPGUN",ColumnName="Top Guns")
ColumnMappings(11)=(Id=9,Name="MULTIKILL_DOUBLEKILL",ColumnName="Double Kill")
ColumnMappings(12)=(Id=10,Name="MULTIKILL_MEGAKILL",ColumnName="Mega Kill")
ColumnMappings(13)=(Id=11,Name="MULTIKILL_MONSTERKILL",ColumnName="Monster Kill")
ColumnMappings(14)=(Id=12,Name="MULTIKILL_MULTIKILL",ColumnName="Multi Kill")
ColumnMappings(15)=(Id=13,Name="MULTIKILL_ULTRAKILL",ColumnName="Ultra Kill")
ColumnMappings(16)=(Id=34,Name="PICKUPS_BERSERK",ColumnName="Berserks")
ColumnMappings(17)=(Id=35,Name="PICKUPS_INVISIBILITY",ColumnName="Invisibility")
ColumnMappings(18)=(Id=36,Name="PICKUPS_INVULNERABILITY",ColumnName="Invulnerability")
ColumnMappings(19)=(Id=7,Name="PICKUPS_JUMPBOOTS",ColumnName="Jump Boots")
ColumnMappings(20)=(Id=40,Name="PICKUPS_SHIELDBELT",ColumnName="Shield Belt")
ColumnMappings(21)=(Id=37,Name="PICKUPS_UDAMAGE",ColumnName="UDamage")
ColumnMappings(22)=(Id=32,Name="PICKUPS_ARMOR",ColumnName="Armor Pickups")
ColumnMappings(23)=(Id=33,Name="PICKUPS_HEALTH",ColumnName="Health Pickups")
ColumnMappings(24)=(Id=38,Name="POWERUPTIME_BERSERK",ColumnName="Berserk Time")
ColumnMappings(25)=(Id=39,Name="POWERUPTIME_INVISIBILITY",ColumnName="Invisibility Time")
ColumnMappings(26)=(Id=31,Name="POWERUPTIME_INVULNERABILITY",ColumnName="Invulnerable Time")
ColumnMappings(27)=(Id=41,Name="POWERUPTIME_UDAMAGE",ColumnName="UDamage Time")
ColumnMappings(28)=(Id=14,Name="REWARD_BIGGAMEHUNTER",ColumnName="Big Game Hunter")
ColumnMappings(29)=(Id=15,Name="REWARD_BIOHAZARD",ColumnName="Bio Hazard")
ColumnMappings(30)=(Id=16,Name="REWARD_BLUESTREAK",ColumnName="Blue Streak")
ColumnMappings(31)=(Id=17,Name="REWARD_COMBOKING",ColumnName="Combo King")
ColumnMappings(32)=(Id=18,Name="REWARD_FLAKMASTER",ColumnName="Flak Master")
ColumnMappings(33)=(Id=19,Name="REWARD_GUNSLINGER",ColumnName="Gunslinger")
ColumnMappings(34)=(Id=20,Name="REWARD_HEADHUNTER",ColumnName="Headhunter")
ColumnMappings(35)=(Id=21,Name="REWARD_JACKHAMMER",ColumnName="Jackhammer")
ColumnMappings(36)=(Id=22,Name="REWARD_ROADRAMPAGE",ColumnName="Road Rampage")
ColumnMappings(37)=(Id=23,Name="REWARD_ROCKETSCIENTIST",ColumnName="Rocket Scientist")
ColumnMappings(38)=(Id=24,Name="REWARD_SHAFTMASTER",ColumnName="Shaftmaster")
ColumnMappings(39)=(Id=25,Name="SPREE_DOMINATING",ColumnName="Dominating")
ColumnMappings(40)=(Id=26,Name="SPREE_GODLIKE",ColumnName="God Like")
ColumnMappings(41)=(Id=27,Name="SPREE_KILLINGSPREE",ColumnName="Killing Spree")
ColumnMappings(42)=(Id=28,Name="SPREE_RAMPAGE",ColumnName="Rampages")
ColumnMappings(43)=(Id=29,Name="SPREE_MASSACRE",ColumnName="Massacre")
ColumnMappings(44)=(Id=30,Name="SPREE_UNSTOPPABLE",ColumnName="Unstoppable")
ColumnMappings(45)=(Id=52,Name="EVENT_HATTRICK",ColumnName="Hat Tricks")
ColumnMappings(46)=(Id=53,Name="EVENT_KILLEDFLAGCARRIER",ColumnName="Killed Flag Carrier")
ColumnMappings(47)=(Id=54,Name="EVENT_RETURNEDFLAG",ColumnName="Flags Returned")
ColumnMappings(48)=(Id=58,Name="EVENT_SCOREDFLAG",ColumnName="Flags Scored")
ColumnMappings(49)=(Id=55,Name="EVENT_LASTSECONDSAVE",ColumnName="Last Second Saves")
ColumnMappings(50)=(Id=56,Name="EVENT_RETURNEDORB",ColumnName="Orbs Returned")
ColumnMappings(51)=(Id=46,Name="NODE_DAMAGEDCORE",ColumnName="Core Damage")
ColumnMappings(52)=(Id=47,Name="NODE_DESTROYEDCORE",ColumnName="Cores Destroyed")
ColumnMappings(53)=(Id=48,Name="NODE_DESTROYEDNODE",ColumnName="Nodes Destroyed")
ColumnMappings(54)=(Id=49,Name="NODE_HEALEDNODE",ColumnName="Nodes Healed")
ColumnMappings(55)=(Id=50,Name="NODE_NODEBUILT",ColumnName="Nodes Built")
ColumnMappings(56)=(Id=51,Name="NODE_NODEBUSTER",ColumnName="Node Buster")
ColumnMappings(57)=(Id=998,Name="ELO",ColumnName="Skulls Collected")
ColumnMappings(58)=(ColumnName="Skulls Scored")
ColumnMappings(59)=(ColumnName="Max Skulls Carried")
ColumnMappings(60)=(ColumnName="Betrayal Points")
ColumnMappings(61)=(ColumnName="Retributions")
ViewName="PlayerDM"
Name="Default__UTLeaderboardReadDM"
ObjectArchetype=UTLeaderboardReadBase'UTGame.Default__UTLeaderboardReadBase'
}
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