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This class holds the game modes and leaderboard time line filters
Core.Object | +-- Engine.Settings | +-- UTGame.UTLeaderboardSettings
| Constants Summary |
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| Inherited Contants from Core.Object |
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| DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
| Variables Summary |
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| Inherited Variables from Engine.Settings |
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| LocalizedSettings, LocalizedSettingsMappings, Properties, PropertyMappings |
| Inherited Variables from Core.Object |
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| Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
| Enumerations Summary | ||
|---|---|---|
| ELeaderboardFilters LF_GameMode, LF_MatchType, LF_PlayerFilterType | ||
| EMatchTypeSettings MTS_Ranked, MTS_Player | ||
| EPlayerFilterSettings PFS_Player, PFS_CenteredOnPlayer, PFS_Friends, PFS_TopRankings | ||
| Inherited Enumerations from Engine.Settings |
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| EOnlineDataAdvertisementType, EPropertyValueMappingType, ESettingsDataType |
| Inherited Enumerations from Core.Object |
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| EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
| Structures Summary |
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| Functions Summary | ||
|---|---|---|
![]() | MoveToNextSettingValue (int SettingId)) | |
| Enumerations Detail |
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| Functions Detail |
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MoveToNextSettingValue Source codeMoves to the next value index for the specified setting, wraps around to the first element if it hits zero.
@param SettingId SettingId to move to the next value.
| Defaultproperties |
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defaultproperties
{
LocalizedSettings(0)=
LocalizedSettings(1)=(Id=1)
LocalizedSettings(2)=(Id=2,ValueIndex=2)
LocalizedSettingsMappings(0)=(Name="GameMode",ColumnHeaderText="GameModes",ValueMappings=((Name="Deathmatch"),(Id=4,Name="Team Deathmatch"),(Id=5,Name="Duel"),(Id=1,Name="Capture The Flag"),(Id=3,Name="Vehicle CTF"),(Id=2,Name="Warfare"),(Name="Greed"),(Name="Betrayal")))
LocalizedSettingsMappings(1)=(Id=1,Name="MatchType",ColumnHeaderText="MatchTypes",ValueMappings=((Name="Pure Server"),(Id=1,Name="Custom Server")))
LocalizedSettingsMappings(2)=(Id=2,Name="PlayerFilter",ColumnHeaderText="PlayerFilters",ValueMappings=((Name="Player"),(Id=1,Name="Centered On Player"),(Id=2,Name="Friends Only"),(Id=3,Name="Top Ranking")))
Name="Default__UTLeaderboardSettings"
ObjectArchetype=Settings'Engine.Default__Settings'
}
|
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