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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
|
+-- UTGame.UTDamageType
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+-- UTGameContent.UTDmgType_NemesisBeam
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
|---|
SpawnHitEffect Source codeSpawnHitEffect() Possibly spawn a custom hit effect
| Defaultproperties |
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defaultproperties
{
DamageBodyMatColor=(R=40.000000,G=20.000000,B=0.000000,A=1.000000)
DamageOverlayTime=0.300000
DeathOverlayTime=0.600000
GibPerterbation=0.750000
DamageWeaponClass=Class'UTGameContent.UTVWeap_NemesisTurret'
KillStatsName="KILLS_NEMESISTURRET"
DeathStatsName="DEATHS_NEMESISTURRET"
SuicideStatsName="SUICIDES_NEMESISTURRET"
DeathString="`o was zapped by `k's Nemesis."
FemaleSuicide="`o fried herself with her own Nemesis beam."
MaleSuicide="`o fried himself with his own Nemesis beam."
bCausesBlood=False
KDamageImpulse=1500.000000
VehicleMomentumScaling=2.000000
Name="Default__UTDmgType_NemesisBeam"
ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}
|
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