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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
|
+-- UTGame.UTDamageType
|
+-- UTGameContent.UTDmgType_ViperBolt
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
|---|
SpawnHitEffect Source codeSpawnHitEffect() Possibly spawn a custom hit effect
| Defaultproperties |
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defaultproperties
{
DamageWeaponClass=Class'UTGameContent.UTVWeap_ViperGun'
NodeDamageScaling=0.700000
KillStatsName="KILLS_VIPERGUN"
DeathStatsName="DEATHS_VIPERGUN"
SuicideStatsName="SUICIDES_VIPERGUN"
DeathString="`k's viper eviscerated `o with hot plasma."
FemaleSuicide="`o fired her gun prematurely."
MaleSuicide="`o fired his gun prematurely."
bCausesBlood=False
VehicleDamageScaling=0.700000
Name="Default__UTDmgType_ViperBolt"
ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}
|
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