| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
Actor, AnimationNotify, Bitmap, BrushBuilder, Canvas, Commandlet, Console, FootStepManager, LevelSummary, Locale, Palette, Player, RenderIterator, SecurityData, SkeletalMeshInstance, Subsystem, SubWebManager, TestObj, Time, UWindowBase, UWinInteraction, WebImageReq, WebPageContent
| Constants Summary | ||
|---|---|---|
| MaxInt | = | 0x7fffffff |
| Pi | = | 3.1415926535897932 |
| RF_NotForClient | = | 0x00100000 |
| RF_NotForEdit | = | 0x00400000 |
| RF_NotForServer | = | 0x00200000 |
| RF_Public | = | 0x00000004 |
| RF_Transactional | = | 0x00000001 |
| RF_Transient | = | 0x00004000 |
| Variables Summary | |
|---|---|
| int | ObjectFlags |
| int | ObjectInternal[6] |
| object | Outer |
| Object | |
| class | Class |
| name | Name |
| Enumerations Summary | ||
|---|---|---|
| eAnimNotifyEval ANE_Equal, ANE_Greater, ANE_Less, ANE_GreaterOrEqual, ANE_LessOrEqual | ||
| ESheerAxis SHEER_None, SHEER_XY, SHEER_XZ, SHEER_YX, SHEER_YZ, SHEER_ZX, SHEER_ZY, | ||
| Structures Summary | ||
|---|---|---|
| BoundingBox Min, Max, IsValid | ||
| BoundingVolume Sphere | ||
| Color R, G, B, A | ||
| Coords Origin, XAxis, YAxis, ZAxis | ||
| Guid A, B, C, D | ||
| Plane W | ||
| Pointer Ptr | ||
| Quat W, X, Y, Z | ||
| Rotator Pitch, Yaw, Roll | ||
| Scale Scale, SheerRate, SheerAxis | ||
| Template B | ||
| Vector X, Y, Z | ||
| Functions Summary | ||
|---|---|---|
![]() | bool | ! (bool A) |
![]() | bool | != (Object A, Object B) |
![]() | bool | != (rotator A, rotator B) |
![]() | bool | != (int A, int B) |
![]() | bool | != (string A, string B) |
![]() | bool | != (vector A, vector B) |
![]() | bool | != (bool A, bool B) |
![]() | bool | != (Quat A, Quat B) |
![]() | bool | != (name A, name B) |
![]() | bool | != (float A, float B) |
![]() | string | $ (coerce string A, coerce string B) |
![]() | string | $= (out string A, coerce string B) |
![]() | float | % (float A, float B) |
![]() | rotator | & (rotator R1, rotator R2) |
![]() | int | & (int A, int B) |
![]() | bool | && (bool A, skip bool B) |
![]() | vector | * (vector A, float B) |
![]() | Coords | * (Coords A, Coords B) |
![]() | Quat | * (Quat Q1, Quat Q2) |
![]() | vector | * (float A, vector B) |
![]() | rotator | * (float A, rotator B) |
![]() | rotator | * (rotator A, float B) |
![]() | vector | * (vector A, vector B) |
![]() | float | * (float A, float B) |
![]() | Quat | * (Vector B, Quat A) |
![]() | Quat | * (float B, Quat A) |
![]() | Quat | * (Quat A, float B) |
![]() | Quat | * (Quat A, Vector B) |
![]() | int | * (int A, int B) |
![]() | float | ** (float A, float B) |
![]() | byte | *= (out byte A, byte B) |
![]() | rotator | *= (out rotator A, float B) |
![]() | Quat | *= (out Quat A, float B) |
![]() | Coords | *= (out vector A, Coords B) |
![]() | Coords | *= (out Coords A, rotator B) |
![]() | Coords | *= (out Coords A, Coords B) |
![]() | float | *= (out float A, float B) |
![]() | int | *= (out int A, float B) |
![]() | vector | *= (out vector A, vector B) |
![]() | vector | *= (out vector A, float B) |
![]() | int | + (int A, int B) |
![]() | Quat | + (Quat A, Quat B) |
![]() | vector | + (vector A, vector B) |
![]() | rotator | + (rotator A, rotator B) |
![]() | float | + (float A, float B) |
![]() | int | ++ (out int A) |
![]() | byte | ++ (out byte A) |
![]() | byte | ++ (out byte A) |
![]() | int | ++ (out int A) |
![]() | byte | += (out byte A, byte B) |
![]() | float | += (out float A, float B) |
![]() | rotator | += (out rotator A, rotator B) |
![]() | vector | += (out vector A, vector B) |
![]() | Quat | += (out Quat A, Quat B) |
![]() | int | += (out int A, int B) |
![]() | vector | - (vector A) |
![]() | vector | - (vector A, vector B) |
![]() | rotator | - (rotator A, rotator B) |
![]() | Quat | - (Quat A, Quat B) |
![]() | int | - (int A) |
![]() | float | - (float A) |
![]() | float | - (float A, float B) |
![]() | int | - (int A, int B) |
![]() | int | -- (out int A) |
![]() | int | -- (out int A) |
![]() | byte | -- (out byte A) |
![]() | byte | -- (out byte A) |
![]() | byte | -= (out byte A, byte B) |
![]() | float | -= (out float A, float B) |
![]() | vector | -= (out vector A, vector B) |
![]() | Quat | -= (out Quat A, Quat B) |
![]() | rotator | -= (out rotator A, rotator B) |
![]() | string | -= (out string A, coerce string B) |
![]() | int | -= (out int A, int B) |
![]() | vector | / (vector A, float B) |
![]() | float | / (float A, float B) |
![]() | rotator | / (rotator A, float B) |
![]() | int | / (int A, int B) |
![]() | byte | /= (out byte A, byte B) |
![]() | Quat | /= (out Quat A, float B) |
![]() | vector | /= (out vector A, float B) |
![]() | float | /= (out float A, float B) |
![]() | Coords | /= (out Coords A, rotator B) |
![]() | int | /= (out int A, float B) |
![]() | rotator | /= (out rotator A, float B) |
![]() | bool | < (float A, float B) |
![]() | bool | < (string A, string B) |
![]() | bool | < (int A, int B) |
![]() | vector | << (vector A, rotator B) |
![]() | int | << (int A, int B) |
![]() | bool | <= (float A, float B) |
![]() | bool | <= (int A, int B) |
![]() | bool | <= (string A, string B) |
![]() | bool | == (rotator A, rotator B) |
![]() | bool | == (Object A, Object B) |
![]() | bool | == (name A, name B) |
![]() | bool | == (string A, string B) |
![]() | bool | == (int A, int B) |
![]() | bool | == (vector A, vector B) |
![]() | bool | == (bool A, bool B) |
![]() | bool | == (float A, float B) |
![]() | bool | == (Quat A, Quat B) |
![]() | bool | > (float A, float B) |
![]() | bool | > (int A, int B) |
![]() | bool | > (string A, string B) |
![]() | bool | >= (float A, float B) |
![]() | bool | >= (string A, string B) |
![]() | bool | >= (int A, int B) |
![]() | vector | >> (vector A, rotator B) |
![]() | int | >> (int A, int B) |
![]() | int | >>> (int A, int B) |
![]() | string | @ (coerce string A, coerce string B) |
![]() | string | @= (out string A, coerce string B) |
![]() | float | Abs (float A) |
![]() | float | Acos (float A) |
![]() | Quat | AlignQuatWith (Quat A, Quat B) |
![]() | AllFiles (string FileExtension, string FilePrefix, out string FileName) | |
![]() | AllLinkers (out name PackageName, out string FileName, out string GUID, out int NmCount, out int ImpCount, out int ExpCount, out int FileSize) | |
![]() | AllObjects (class<Object> BaseClass, out Object Obj) | |
![]() | float | AppSeconds () |
![]() | bool | Array_Insert (out array<template> Ar, int Offset, optional int Count) |
![]() | bool | Array_Remove (out array<template> Ar, int Offset, optional int Count) |
![]() | int | Array_Size (out array<template> Ar, optional int SetSize) |
![]() | int | Asc (string S) |
![]() | float | Atan (float A) |
![]() | BeginState () | |
![]() | string | Caps (coerce string S) |
![]() | int | Ceil (float f) |
![]() | string | Chr (int i) |
![]() | int | Clamp (int V, int A, int B) |
![]() | bool | ClassIsChildOf (class TestClass, class ParentClass) |
![]() | float | Cos (float A) |
![]() | vector | Cross (vector A, vector B) |
![]() | Disable (name ProbeFunc) | |
![]() | bool | Divide (coerce string Src, string Divider, out string LeftPart, out string RightPart) |
![]() | float | Dot (vector A, vector B) |
![]() | float | Dot (Quat A, Quat B) |
![]() | object | DynamicLoadObject (string ObjectName, class ObjectClass, optional bool MayFail) |
![]() | Enable (name ProbeFunc) | |
![]() | EndState () | |
![]() | bool | ExecFunctionStr (name FuncName, string Parms, optional out string ReturnVal) |
![]() | float | Exp (float A) |
![]() | bool | ExtractString (string Src, string LeftDivider, string RightDivider, out string MidString, optional bool bAdvanced) |
![]() | float | FClamp (float V, float A, float B) |
![]() | Object | FindObject (Class<Object> ObjClass, string ObjectName) |
![]() | float | FMax (float A, float B) |
![]() | float | FMin (float A, float B) |
![]() | float | FRand () |
![]() | GetAxes (rotator A, out vector X, out vector Y, out vector Z) | |
![]() | Object | GetDefaultObject (Class<Object> ObjClass) |
![]() | name | GetEnum (object E, int i) |
![]() | Class<Object> | GetParentClass (Class<Object> ObjClass) |
![]() | string | GetPropertyText (string PropName) |
![]() | name | GetStateName () |
![]() | GetUnAxes (rotator A, out vector X, out vector Y, out vector Z) | |
![]() | Coords | GetUnitCoords () |
![]() | GotoState (optional name NewState, optional name Label) | |
![]() | int | InStr (coerce string S, coerce string t, optional int Start) |
![]() | Invert (out vector X, out vector Y, out vector Z) | |
![]() | bool | IsA (name ClassName) |
![]() | bool | IsInState (name TestState) |
![]() | string | Left (coerce string S, int i) |
![]() | int | Len (coerce string S) |
![]() | float | Lerp (float Alpha, float A, float B) |
![]() | bool | LoadPackageContents (string PackageName, Class<Object> ListType, out array<Object> PckContents) |
![]() | string | Localize (string SectionName, string KeyName, string PackageName) |
![]() | string | Locs (string InStr) |
![]() | Log (coerce string S, optional name Tag) | |
![]() | float | Loge (float A) |
![]() | color | MakeColor (byte R, byte G, byte B, optional byte A) |
![]() | int | Max (int A, int B) |
![]() | string | Mid (coerce string S, int i, optional int j) |
![]() | int | Min (int A, int B) |
![]() | vector | MirrorVectorByNormal (vector Vect, vector Normal) |
![]() | vector | Normal (vector A) |
![]() | rotator | Normalize (rotator Rot) |
![]() | rotator | OrthoRotation (vector X, vector Y, vector Z) |
![]() | Quat | Quad (float w, float x, float y, float z) |
![]() | float | QuatError (Quat A, Quat B) |
![]() | Quat | QuatFromAxisAndAngle (Vector Axis, float Angle) |
![]() | float | QuatGetAngle (Quat A) |
![]() | vector | QuatGetAxis (Quat A) |
![]() | vector | QuatGetVect (Quat A) |
![]() | Quat | QuatNormal (Quat A) |
![]() | Quat | QuatRotate (Quat A, Quat B) |
![]() | float | QuatSize (Quat A) |
![]() | float | QuatSizeSquared (Quat A) |
![]() | Quat | QuatSlerp (Quat A, Quat B, float C) |
![]() | rotator | QuatToRotation (Quat Q) |
![]() | Vector | QuatVRotate (Quat A, Vector B) |
![]() | int | Rand (int Max) |
![]() | vector | RandomSpreadVector (float A) |
![]() | float | RandRange (float Min, float Max )) |
![]() | string | ReplaceStr (string Text, string FindStr, string ReplaceWith, optional bool bCaseInsensitive) |
![]() | ResetConfig () | |
![]() | string | Right (coerce string S, int i) |
![]() | Quat | RotationToQuat (rotator R, bool bHighPrecision) |
![]() | rotator | RotRand (optional bool bRoll) |
![]() | SaveConfig () | |
![]() | SetPropertyText (string PropName, string PropValue) | |
![]() | float | Sin (float A) |
![]() | float | Smerp (float Alpha, float A, float B) |
![]() | bool | SortArray (ArrayProperty Prop, Function SortCode) |
![]() | bool | SortStaticArray (Property Prop, Function SortCode, optional int SortSize) |
![]() | float | Sqrt (float A) |
![]() | float | Square (float A) |
![]() | StaticSaveConfig () | |
![]() | name | StringToName (string S) |
![]() | float | Tan (float A) |
![]() | TransformCoordsByNormal (out Coords C, vector FloorNormal) | |
![]() | TransformRotatorByNormal (out rotator R, vector FloorNormal) | |
![]() | vector | VRand () |
![]() | float | VSize (vector A) |
![]() | Warn (coerce string S) | |
![]() | int | ^ (int A, int B) |
![]() | bool | ^^ (bool A, bool B) |
![]() | int | | (int A, int B) |
![]() | bool | || (bool A, skip bool B) |
![]() | Quat | ~ (out Quat A) |
![]() | int | ~ (int A) |
![]() | bool | ~= (float A, float B) |
![]() | bool | ~= (string A, string B) |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Structures Detail |
|---|
var(Object) config byte A;};
var(Object) config byte B;
var(Object) config byte G;
var(Object) config byte R;
var(Object) config vector Origin;};
var(Object) config vector XAxis;
var(Object) config vector YAxis;
var(Object) config vector ZAxis;
var(Object) config float W;};
var(Object) config float X;
var(Object) config float Y;
var(Object) config float Z;
var(Object) config int Pitch;};
var(Object) config int Roll;
var(Object) config int Yaw;
var(Object) config vector Scale;};
var(Object) ESheerAxis SheerAxis;
var(Object) config float SheerRate;
var(Object) config float X;};
var(Object) config float Y;
var(Object) config float Z;
| Functions Detail |
|---|
! Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
$ Source code
$= Source code
% Source code
& Source code
& Source code
&& Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
** Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
+ Source code
+ Source code
+ Source code
+ Source code
+ Source code
++ Source code
++ Source code
++ Source code
++ Source code
+= Source code
+= Source code
+= Source code
+= Source code
+= Source code
+= Source code
- Source code
- Source code
- Source code
- Source code
- Source code
- Source code
- Source code
- Source code
-- Source code
-- Source code
-- Source code
-- Source code
-= Source code
-= Source code
-= Source code
-= Source code
-= Source code
-= Source code
-= Source code
/ Source code
/ Source code
/ Source code
/ Source code
/= Source code
/= Source code
/= Source code
/= Source code
/= Source code
/= Source code
/= Source code
< Source code
< Source code
< Source code
<< Source code
<< Source code
<= Source code
<= Source code
<= Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
> Source code
> Source code
> Source code
>= Source code
>= Source code
>= Source code
>> Source code
>> Source code
>>> Source code
@ Source code
@= Source code
Abs Source code
Acos Source code
AlignQuatWith Source code
AllFiles Source code
AllLinkers Source code
AllObjects Source code
AppSeconds Source code
Array_Insert Source code
Array_Remove Source code
Array_Size Source code
Asc Source code
Atan Source code
BeginState Source code
Caps Source code
Ceil Source code
Chr Source code
Clamp Source code
ClassIsChildOf Source code
Cos Source code
Cross Source code
Disable Source code
Divide Source code
Dot Source code
Dot Source code
DynamicLoadObject Source code
Enable Source code
EndState Source code
ExecFunctionStr Source code
Exp Source code
ExtractString Source code
FClamp Source code
FindObject Source code
FMax Source code
FMin Source code
FRand Source code
GetAxes Source code
GetDefaultObject Source code
GetEnum Source code
GetParentClass Source code
GetPropertyText Source code
GetStateName Source code
GetUnAxes Source code
GetUnitCoords Source code
GotoState Source code
InStr Source code
Invert Source code
IsA Source code
IsInState Source code
Left Source code
Len Source code
Lerp Source code
LoadPackageContents Source code
Localize Source code
Locs Source code
Log Source code
Loge Source code
MakeColor Source code
Max Source code
Mid Source code
Min Source code
MirrorVectorByNormal Source code
Normal Source code
Normalize Source code
OrthoRotation Source code
Quad Source code
QuatError Source code
QuatFromAxisAndAngle Source code
QuatGetAngle Source code
QuatGetAxis Source code
QuatGetVect Source code
QuatNormal Source code
QuatRotate Source code
QuatSize Source code
QuatSizeSquared Source code
QuatSlerp Source code
QuatToRotation Source code
QuatVRotate Source code
Rand Source code
RandomSpreadVector Source code
RandRange Source code
ReplaceStr Source code
ResetConfig Source code
Right Source code
RotationToQuat Source code
RotRand Source code
SaveConfig Source code
SetPropertyText Source code
Sin Source code
Smerp Source code
SortArray Source code
SortStaticArray Source code
Sqrt Source code
Square Source code
StaticSaveConfig Source code
StringToName Source code
Tan Source code
TransformCoordsByNormal Source code
TransformRotatorByNormal Source code
VRand Source code
VSize Source code
Warn Source code
^ Source code
^^ Source code
| Source code
|| Source code
~ Source code
~ Source code
~= Source code
~= Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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