| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealI.BigRock
|
+-- UnrealI.Boulder1
| Variables Summary |
|---|
| Inherited Variables from UnrealI.BigRock |
|---|
| Shadow, SpawnTime |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, actor Wall)) Flying | |
![]() | SpawnChunks (int num)) | |
| Inherited Functions from UnrealI.BigRock |
|---|
| BeginPlay, Destroyed, HitWall, InitFrag, Landed, MakeSound, PostBeginPlay, ProcessTouch, SpawnChunks, TakeDamage |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| HitWall |
| Functions Detail |
|---|
HitWall Flying Source code
SpawnChunks Source code| Defaultproperties |
|---|
defaultproperties
{
speed=1300.000000
MaxSpeed=1300.000000
Mesh=LodMesh'UnrealShare.BoulderM'
DrawScale=1.700000
CollisionRadius=60.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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