| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealI.KraalBolt
|
+-- UnrealI.CannonBolt
| Variables Summary |
|---|
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | BlowUp (vector HitLocation)) | |
![]() | Explode (vector HitLocation, vector HitNormal)) | |
| Inherited Functions from UnrealI.KraalBolt |
|---|
| Explode, MakeSound, PostBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| Functions Detail |
|---|
BlowUp Source code
Explode Source code| Defaultproperties |
|---|
defaultproperties
{
speed=2000.000000
MaxSpeed=2000.000000
Damage=60.000000
SpawnSound=Sound'UnrealI.CannonBolt'
ExplosionDecal=Class'UnrealShare.KraalScorchRed'
Mesh=LodMesh'UnrealShare.bolt1'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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