| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealI.Chunk
|
+-- UnrealI.Chunk1
MasterChunk
| Variables Summary |
|---|
| Inherited Variables from UnrealI.Chunk |
|---|
| bDelayTime |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary |
|---|
| Inherited Functions from UnrealI.Chunk |
|---|
| HitWall, Landed, PostBeginPlay, ProcessTouch, Timer, zonechange |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Damage=16.000000
Mesh=LodMesh'UnrealI.Chnk1'
AmbientGlow=43
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||