| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealShare.UnrealGameInfo
|
+-- UnrealShare.DeathMatchGame
|
+-- UnrealI.DarkMatch
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.DeathMatchGame |
|---|
| bAlreadyChanged, bChangeLevels, bDontRestart, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit, TimeMessage[16] |
| Functions Summary | ||
|---|---|---|
![]() | AddDefaultInventory (pawn aPlayer)) | |
| Inherited Functions from UnrealShare.DeathMatchGame |
|---|
| AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetIntOption, GetRules, InitGame, IsRelevant, Killed, LogGameParameters, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, SetGameSpeed, ShouldRespawn, Timer |
| Inherited Functions from UnrealShare.UnrealGameInfo |
|---|
| CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
| Functions Detail |
|---|
AddDefaultInventory Source code| Defaultproperties |
|---|
defaultproperties
{
MapListType=Class'UnrealI.DKmaplist'
MapPrefix="DK"
GameName="DarkMatch"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||