| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealI.ForceField
| Variables Summary | |
|---|---|
| ForceFieldProj | r |
| vector | X |
| vector | Y |
| vector | Z |
| ForceField | |
| String | M_NoRoom |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Activated | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| BeginState |
| DeActivated Source code |
|---|
|
state DeActivated |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Activated Source code| Defaultproperties |
|---|
defaultproperties
{
M_NoRoom="No room to activate force field."
bActivatable=True
bDisplayableInv=True
PickupMessage="You picked up the Force Field"
RespawnTime=20.000000
PickupViewMesh=LodMesh'UnrealI.ForceFieldPick'
Charge=130
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealI.Pickups.FieldSnd'
DeActivateSound=Sound'UnrealI.Pickups.fFieldh2'
Icon=Texture'UnrealI.Icons.I_ForceField'
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'UnrealI.ForceFieldPick'
AmbientGlow=78
CollisionRadius=8.000000
CollisionHeight=22.000000
}
|
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