| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealShare.UnrealGameInfo
|
+-- UnrealShare.DeathMatchGame
|
+-- UnrealI.KingOfTheHill
| Variables Summary | |
|---|---|
| pawn | king |
| string | KingMessage |
| Inherited Variables from UnrealShare.DeathMatchGame |
|---|
| bAlreadyChanged, bChangeLevels, bDontRestart, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit, TimeMessage[16] |
| Functions Summary | ||
|---|---|---|
![]() | CrownNewKing (pawn newKing)) | |
![]() | Killed (pawn killer, pawn Other, name damageType)) | |
| Inherited Functions from UnrealShare.DeathMatchGame |
|---|
| AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetIntOption, GetRules, InitGame, IsRelevant, Killed, LogGameParameters, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, SetGameSpeed, ShouldRespawn, Timer |
| Inherited Functions from UnrealShare.UnrealGameInfo |
|---|
| CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
| Variables Detail |
|---|
| Functions Detail |
|---|
CrownNewKing Source code
Killed Source code| Defaultproperties |
|---|
defaultproperties
{
KingMessage=" is the new king of the hill!"
BeaconName="King"
GameName="King of the Hill"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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