| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.PeaceMaker
| Variables Summary | |
|---|---|
| bool | bIsRocketMode |
| float | ChargeTime |
| byte | Counter |
| PeaceMaker | |
| name | CountFrames[10] |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | Fire (float Value )) | |
![]() | PlayIdleAnim ())) | |
![]() | ThrowBarrel (bool bRocketMode)) | |
![]() | Tick (float DeltaTime )) AltFiring | |
![]() | Tick (float DeltaTime )) NormalFire | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| Tick |
| NormalFire Source code |
|---|
|
state NormalFire |
| Tick |
| TossPeaceMaker Source code |
|---|
|
state TossPeaceMaker |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
Fire Source code
PlayIdleAnim Source code
ThrowBarrel Source code
Tick AltFiring Source code
Tick NormalFire Source code| Defaultproperties |
|---|
defaultproperties
{
CountFrames(0)="CountZero"
CountFrames(1)="CountOne"
CountFrames(2)="CountTwo"
CountFrames(3)="CountThree"
CountFrames(4)="CountFour"
CountFrames(5)="CountFive"
CountFrames(6)="CountSix"
CountFrames(7)="CountSeven"
CountFrames(8)="CountEight"
CountFrames(9)="CountNine"
AmmoName=Class'UnrealI.PeaceAmmo'
PickupAmmoCount=1
AutoSwitchPriority=5
InventoryGroup=5
PickupMessage="You got the Peacemaker"
PlayerViewOffset=(X=3.000000,Y=-1.500000,Z=-1.500000)
PlayerViewMesh=LodMesh'UnrealI.peacehand'
PickupViewMesh=LodMesh'UnrealI.peacepick'
ThirdPersonMesh=LodMesh'UnrealI.peacepick'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UnrealI.peacepick'
bNoSmooth=False
}
|
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