| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealShare.SkaarjProjectile
|
+-- UnrealI.QueenProjectile
| Variables Summary |
|---|
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | ProcessTouch (Actor Other, Vector HitLocation)) Flying | |
| Inherited Functions from UnrealShare.SkaarjProjectile |
|---|
| BeginState, Explode, MakeSound, ProcessTouch, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| ProcessTouch |
| Functions Detail |
|---|
ProcessTouch Flying Source code| Defaultproperties |
|---|
defaultproperties
{
MaxSpeed=2000.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||