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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- UnrealI.RazorAmmo
| Variables Summary | |
|---|---|
| bool | bOpened |
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Landed (vector HitNormal)) Pickup | |
![]() | Touch (Actor Other )) Pickup | |
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| Landed, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Landed Pickup Source code
Touch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoAmount=25
MaxAmmo=75
UsedInWeaponSlot(7)=1
PickupMessage="You picked up Razor Blades"
PickupViewMesh=LodMesh'UnrealI.RazorAmmoMesh'
MaxDesireability=0.220000
PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
Icon=Texture'UnrealI.Icons.I_RazorAmmo'
Physics=PHYS_Falling
Mesh=LodMesh'UnrealI.RazorAmmoMesh'
CollisionRadius=20.000000
CollisionHeight=10.000000
bCollideActors=True
}
|
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