| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UnrealI.WarlordCarcass
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd ())) | |
![]() | BeginState ())) Dead | |
![]() | Landed (vector HitNormal)) | |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| States Summary |
|---|
| Dead Source code |
|---|
|
state Dead |
| BeginState |
| Functions Detail |
|---|
AnimEnd Source code
BeginState Dead Source code
Landed Source code| Defaultproperties |
|---|
defaultproperties
{
bodyparts(0)=LodMesh'UnrealI.WarlordWing'
bodyparts(1)=LodMesh'UnrealI.WarlordHead'
bodyparts(2)=LodMesh'UnrealI.WarlordLeg'
bodyparts(3)=LodMesh'UnrealI.WarlordArm'
bodyparts(4)=LodMesh'UnrealI.WarlordLeg'
bodyparts(5)=LodMesh'UnrealI.WarlordGun'
bodyparts(6)=LodMesh'UnrealI.WarlordFoot'
bodyparts(7)=LodMesh'UnrealI.WarlordHand'
ZOffset(1)=0.500000
ZOffset(2)=-0.500000
ZOffset(4)=-0.500000
ZOffset(6)=-0.700000
LifeSpan=0.000000
Style=STY_Masked
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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