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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealShare.AutoMag
| Variables Summary | |
|---|---|
| float | AltAccuracy |
| int | ClipCount |
| AutoMag | |
| int | hitdamage |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | AnimEnd ())) Idle | |
![]() | Finish ())) | |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayPostSelect ())) | |
![]() | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)) | |
![]() | bool | PutDown ())) Idle |
![]() | setHand (float Hand)) | |
![]() | Timer ())) Idle | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| Idle Source code |
|---|
|
state Idle |
| AnimEnd, PutDown, Timer |
| NewClip Source code |
|---|
|
state NewClip |
| NormalFire Source code |
|---|
|
state NormalFire |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AnimEnd Idle Source code
Finish Source code
PlayAltFiring Source code
PlayFiring Source code
PlayPostSelect Source code
ProcessTraceHit Source code
PutDown Idle Source code
setHand Source code
Timer Idle Source code| Defaultproperties |
|---|
defaultproperties
{
hitdamage=17
AmmoName=Class'UnrealShare.Shellbox'
PickupAmmoCount=20
bInstantHit=True
bAltInstantHit=True
FiringSpeed=2.500000
FireOffset=(Y=-10.000000,Z=-4.000000)
MyDamageType="SHOT"
shakemag=200.000000
shakevert=4.000000
AIRating=0.200000
RefireRate=0.700000
AltRefireRate=0.900000
FireSound=Sound'UnrealShare.AutoMag.SHOT'
AltFireSound=Sound'UnrealShare.AutoMag.SHOT'
CockingSound=Sound'UnrealShare.AutoMag.Cocking'
SelectSound=Sound'UnrealShare.AutoMag.Cocking'
Misc1Sound=Sound'UnrealShare.Flak.Click'
Misc2Sound=Sound'UnrealShare.AutoMag.Reload'
DeathMessage="%o got gatted by %k's %w."
AutoSwitchPriority=2
InventoryGroup=2
PickupMessage="You got the AutoMag"
ItemName="Automag"
PlayerViewOffset=(X=4.800000,Y=-1.700000,Z=-2.700000)
PlayerViewMesh=LodMesh'UnrealShare.AutoMagL'
PickupViewMesh=LodMesh'UnrealShare.AutoMagPickup'
ThirdPersonMesh=LodMesh'UnrealShare.auto3rd'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UnrealShare.AutoMagPickup'
bNoSmooth=False
CollisionRadius=25.000000
CollisionHeight=10.000000
Mass=15.000000
}
|
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