| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealShare.BioGel
|
+-- UnrealShare.BarrelSludge
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.BioGel |
|---|
| BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Flying | |
![]() | HitWall (vector HitNormal, actor Wall)) Flying | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, vector momentum, name damageType )) Flying | |
![]() | Timer ())) | |
![]() | Touch (actor Other )) Flying | |
| Inherited Functions from UnrealShare.BioGel |
|---|
| AnimEnd, BeginState, CheckSurface, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| BeginState, HitWall, TakeDamage, Touch |
| Functions Detail |
|---|
BeginState Flying Source code
HitWall Flying Source code
TakeDamage Flying Source code
Timer Source code
Touch Flying Source code| Defaultproperties |
|---|
defaultproperties
{
speed=200.000000
MaxSpeed=1000.000000
Damage=20.000000
MomentumTransfer=15000
RemoteRole=ROLE_DumbProxy
LifeSpan=140.000000
DrawScale=2.000000
CollisionHeight=3.000000
Buoyancy=0.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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