- Extends
- UnrealBlood
Core.Object
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+-- Engine.Actor
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+-- Engine.Effects
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+-- UnrealShare.UnrealBlood
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+-- UnrealShare.BloodSpray3
function AnimEnd ( ) )
function Green ( ) )
simulated function HitWall (
vector HitNormal,
actor Wall) )
simulated function Landed (
vector HitNormal) )
simulated function PostBeginPlay ( ) )
simulated function Tick ( float DeltaTime ) )
defaultproperties
{
Mesh=LodMesh'UnrealShare.BloodTrl'
DrawScale=0.350000
bRandomFrame=True
MultiSkins(0)=Texture'UnrealShare.BloodDecal.BD10'
MultiSkins(1)=Texture'UnrealShare.BloodDecal.BD6'
MultiSkins(2)=Texture'UnrealShare.BloodDecal.BD4'
MultiSkins(3)=Texture'UnrealShare.BloodDecal.BD4'
MultiSkins(4)=Texture'UnrealShare.BloodDecal.BD9'
MultiSkins(5)=Texture'UnrealShare.BloodDecal.BD3'
MultiSkins(6)=Texture'UnrealShare.BloodDecal.BD3'
MultiSkins(7)=Texture'UnrealShare.BloodDecal.BD10'
CollisionRadius=1.000000
CollisionHeight=1.000000
bCollideWorld=True
}
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Creation time: sk 18-3-2018 09:43:36.731 - Created with
UnCodeX