| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- UnrealShare.ExplodingWall
|
+-- UnrealShare.BreakingGlass
| Variables Summary | |
|---|---|
| BreakingGlass | |
| float | Numparticles |
| float | ParticleSize |
| Inherited Variables from Engine.Effects |
|---|
| bOnlyTriggerable, EffectSound1, EffectSound2 |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Exploding | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Exploding | |
| Inherited Functions from UnrealShare.ExplodingWall |
|---|
| Explode, PreBeginPlay, TakeDamage, Trigger |
| States Summary |
|---|
| Exploding Source code |
|---|
|
Auto state Exploding |
| BeginState, TakeDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Exploding Source code
TakeDamage Exploding Source code| Defaultproperties |
|---|
defaultproperties
{
ParticleSize=0.750000
Numparticles=16.000000
ExplosionSize=100.000000
ExplosionDimensions=90.000000
NumWallChunks=0
NumWoodChunks=0
BreakingSound=Sound'UnrealShare.General.BreakGlass'
CollisionRadius=45.000000
CollisionHeight=45.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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