| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decal
|
+-- UnrealShare.Scorch
|
+-- UnrealShare.CarcassBloodPool
| Variables Summary | |
|---|---|
| float | AdditionRate |
| bool | bGreen |
| bool | bShow |
| bool | bTickin |
| Float | MaxDrawScale |
| vector | RandVect |
| Texture | T |
| float | Z |
| Inherited Variables from UnrealShare.Scorch |
|---|
| bAttached, bImportant, bStartedLife, DecalLifeSpan |
| Inherited Variables from Engine.Decal |
|---|
| bAttachPanningSurfs, bAttachUnlitSurfs, MultiDecalLevel, SurfList |
| Functions Summary | ||
|---|---|---|
![]() | AttachToSurface ())) | |
![]() | Green ())) | |
![]() | Landed (vector HitNormal )) | |
![]() | PostBeginPlay ())) | |
![]() | PreBeginPlay ())) | |
![]() | Tick (float DeltaTime)) | |
| Inherited Functions from UnrealShare.Scorch |
|---|
| PostBeginPlay, Timer |
| Inherited Functions from Engine.Decal |
|---|
| AttachDecal, AttachToSurface, Destroyed, DetachDecal, PostBeginPlay, Update |
| Variables Detail |
|---|
| Functions Detail |
|---|
AttachToSurface Source code
Green Source code
Landed Source code
PostBeginPlay Source code
PreBeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
Z=-0.150000
Texture=Texture'UnrealShare.BloodDecal.ModulatedMask'
CollisionRadius=1.000000
CollisionHeight=1.000000
bCollideWorld=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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