| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UnrealShare.HumanCarcass
|
+-- UnrealShare.FemaleBody
Female2Body, FemaleOneCarcass
| Variables Summary | |
|---|---|
| bool | bFullyDead |
| Inherited Variables from UnrealShare.HumanCarcass |
|---|
| MasterReplacement |
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Functions Summary | ||
|---|---|---|
![]() | Convulse ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)) | |
![]() | Trigger (actor Other, pawn EventInstigator )) | |
| Inherited Functions from UnrealShare.HumanCarcass |
|---|
| BeginState, CreateReplacement, Initfor, ReduceCylinder, SpawnHead |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
Convulse Source code
TakeDamage Source code
Trigger Source code| Defaultproperties |
|---|
defaultproperties
{
MasterReplacement=Class'UnrealShare.femalemasterchunk'
Physics=PHYS_None
LifeSpan=0.000000
AnimSequence="Slump1"
AnimFrame=0.000000
Mesh=LodMesh'UnrealShare.Fem1Body'
Mass=100.000000
}
|
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