| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Engine.Fragment
|
+-- UnrealShare.GlassFragments
| Variables Summary |
|---|
| Inherited Variables from Engine.Fragment |
|---|
| bFirstHit, Fragments[11], numFragmentTypes, Shadow |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | CalcVelocity (vector Momentum, float ExplosionSizes)) | |
| Inherited Functions from Engine.Fragment |
|---|
| BeginPlay, BeginState, CalcVelocity, Destroyed, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
| Functions Detail |
|---|
CalcVelocity Source code| Defaultproperties |
|---|
defaultproperties
{
Fragments(0)=LodMesh'UnrealShare.Glass1'
Fragments(1)=LodMesh'UnrealShare.Glass2'
Fragments(2)=LodMesh'UnrealShare.Glass3'
Fragments(3)=LodMesh'UnrealShare.Glass4'
Fragments(4)=LodMesh'UnrealShare.Glass5'
Fragments(5)=LodMesh'UnrealShare.Glass6'
Fragments(6)=LodMesh'UnrealShare.Glass7'
Fragments(7)=LodMesh'UnrealShare.Glass8'
Fragments(8)=LodMesh'UnrealShare.Glass9'
Fragments(9)=LodMesh'UnrealShare.Glass10'
Fragments(10)=LodMesh'UnrealShare.Glass11'
numFragmentTypes=11
ImpactSound=Sound'UnrealShare.General.GlassTink1'
MiscSound=Sound'UnrealShare.General.GlassTink2'
Mesh=LodMesh'UnrealShare.Glass1'
CollisionRadius=10.000000
CollisionHeight=2.000000
}
|
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