| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureChunks
|
+-- UnrealShare.PlayerChunks
|
+-- UnrealShare.Leg1
|
+-- UnrealShare.Leg2
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) fallover | |
![]() | Initfor (actor Other)) | |
![]() | Landed (vector HitNormal)) | |
| States Summary |
|---|
| fallover Source code |
|---|
|
auto state fallover |
| BeginState |
| Functions Detail |
|---|
BeginState fallover Source code
Initfor Source code
Landed Source code| Defaultproperties |
|---|
defaultproperties
{
LifeSpan=90.000000
bBounce=False
bFixedRotationDir=False
RotationRate=(Pitch=75000,Roll=0)
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||