| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UnrealShare.MantaCarcass
HawkCarcass
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
| Functions Summary | ||
|---|---|---|
![]() | ForceMeshToExist ())) | |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| Functions Detail |
|---|
ForceMeshToExist Source code| Defaultproperties |
|---|
defaultproperties
{
bodyparts(0)=LodMesh'UnrealShare.MantaPart'
bodyparts(1)=LodMesh'UnrealShare.MantaPart'
bodyparts(2)=LodMesh'UnrealShare.MantaHead'
bodyparts(3)=LodMesh'UnrealShare.MantaTail'
bodyparts(4)=LodMesh'UnrealShare.MantaWing1'
bodyparts(5)=LodMesh'UnrealShare.MantaWing2'
ZOffset(0)=0.000000
ZOffset(1)=0.000000
LandedSound=Sound'UnrealShare.Manta.thumpmt'
AnimSequence="Death"
AnimFrame=0.960000
Style=STY_Masked
Mesh=LodMesh'UnrealShare.Manta1'
CollisionRadius=27.000000
CollisionHeight=12.000000
Mass=80.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||