| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.MiniGunSentry
| Variables Summary | |
|---|---|
| vector | ForwardDir |
| Pawn | TargetPawn |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | AdjustPosition ())) Activated | |
![]() | EndState ())) Firing | |
![]() | Pawn | FindNewTarget ())) |
![]() | GenerateBullet ())) | |
![]() | HitWall (vector HitNormal, actor Wall)) Activated | |
![]() | bool | IsEnemyWith (Pawn Other )) |
![]() | PickupFunction (Pawn Other)) | |
![]() | bool | TargetIsValid (Pawn Other )) |
![]() | Timer ())) | |
![]() | Timer ())) Activated | |
![]() | Timer ())) Firing | |
![]() | Timer ())) Monitor | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| AdjustPosition, HitWall, Timer |
| Depleted Source code |
|---|
|
state Depleted |
| Firing Source code |
|---|
|
state Firing |
| EndState, Timer |
| Monitor Source code |
|---|
|
state Monitor |
| Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
AdjustPosition Activated Source code
EndState Firing Source code
FindNewTarget Source code
GenerateBullet Source code
HitWall Activated Source code
IsEnemyWith Source code
PickupFunction Source code
TargetIsValid Source code
Timer Source code
Timer Activated Source code
Timer Firing Source code
Timer Monitor Source code| Defaultproperties |
|---|
defaultproperties
{
bCanActivate=True
bActivatable=True
bDisplayableInv=True
PickupMessage="You got an Automatic Sentry Gun"
ItemName="Minigun Sentry"
RespawnTime=65.000000
PickupViewMesh=LodMesh'UnrealShare.SentryM'
Charge=200
MaxDesireability=2.200000
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
Icon=Texture'UnrealShare.Icons.I_Sentry'
M_Activated=" deployed."
Mesh=LodMesh'UnrealShare.SentryM'
TransientSoundVolume=1.500000
CollisionHeight=23.000000
LightBrightness=200
LightHue=36
LightSaturation=64
LightRadius=7
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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