| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- UnrealShare.ParticleBurst
|
+-- UnrealShare.ParticleBurst2
| Variables Summary |
|---|
| Inherited Variables from Engine.Effects |
|---|
| bOnlyTriggerable, EffectSound1, EffectSound2 |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd ())) Explode | |
![]() | BeginState ())) Explode | |
![]() | Tick (float DeltaTime )) Explode | |
| Inherited Functions from UnrealShare.ParticleBurst |
|---|
| AnimEnd, BeginState, Tick |
| States Summary |
|---|
| Explode Source code |
|---|
|
auto state Explode |
| AnimEnd, BeginState, Tick |
| Functions Detail |
|---|
AnimEnd Explode Source code
BeginState Explode Source code
Tick Explode Source code| Defaultproperties |
|---|
defaultproperties
{
bHighDetail=True
Physics=PHYS_None
LifeSpan=0.300000
Texture=Texture'UnrealShare.Effects.T_PStar'
DrawScale=0.350000
RotationRate=(Pitch=0,Yaw=0,Roll=0)
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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