| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.SCUBAGear
| Variables Summary | |
|---|---|
| vector | X |
| vector | Y |
| vector | Z |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | endstate ())) Activated | |
![]() | inventory | PrioritizeArmor (int Damage, name DamageType, vector HitLocation )) |
![]() | Timer ())) Activated | |
![]() | UsedUp ())) | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| endstate, Timer |
| DeActivated Source code |
|---|
|
state DeActivated |
| Variables Detail |
|---|
| Functions Detail |
|---|
endstate Activated Source code
PrioritizeArmor Source code
Timer Activated Source code
UsedUp Source code| Defaultproperties |
|---|
defaultproperties
{
bActivatable=True
bDisplayableInv=True
PickupMessage="You picked up the SCUBA gear"
RespawnTime=20.000000
PickupViewMesh=LodMesh'UnrealShare.Scuba'
Charge=1200
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealShare.Pickups.Scubal1'
DeActivateSound=Sound'UnrealShare.Pickups.Scubada1'
RespawnSound=Sound'UnrealShare.Pickups.Scubal2'
Icon=Texture'UnrealShare.Icons.I_Scuba'
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'UnrealShare.Scuba'
SoundRadius=16
CollisionRadius=18.000000
CollisionHeight=15.000000
}
|
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