| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.ShieldBelt
PowerShield
| Variables Summary | |
|---|---|
| ShieldBeltEffect | MyEffect |
| int | TeamNum |
| ShieldBelt | |
| firetexture | TeamFireTextures[4] |
| texture | TeamTextures[4] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | ArmorImpactEffect (vector HitLocation)) | |
![]() | Destroyed ())) | |
![]() | PickupFunction (Pawn Other)) | |
![]() | SetEffectTexture ())) | |
![]() | Timer ())) | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, BotDesireability, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| Variables Detail |
|---|
| Functions Detail |
|---|
ArmorImpactEffect Source code
Destroyed Source code
PickupFunction Source code
SetEffectTexture Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
TeamFireTextures(0)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
TeamFireTextures(1)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield'
TeamFireTextures(2)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'
TeamFireTextures(3)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'
TeamTextures(0)=Texture'UnrealShare.Belt_fx.ShieldBelt.newred'
TeamTextures(1)=Texture'UnrealShare.Belt_fx.ShieldBelt.newblue'
TeamTextures(2)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen'
TeamTextures(3)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'
bDisplayableInv=True
PickupMessage="You got the Shield Belt."
RespawnTime=60.000000
PickupViewMesh=LodMesh'UnrealShare.ShieldBeltMesh'
ProtectionType1="ProtectNone"
ProtectionType2="ProtectNone"
Charge=100
ArmorAbsorption=100
bIsAnArmor=True
AbsorptionPriority=10
MaxDesireability=2.000000
PickupSound=Sound'UnrealShare.Pickups.BeltSnd'
DeActivateSound=Sound'UnrealShare.Pickups.Sbelthe2'
Icon=Texture'UnrealShare.Icons.I_ShieldBelt'
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'UnrealShare.ShieldBeltMesh'
bOwnerNoSee=True
CollisionRadius=20.000000
CollisionHeight=5.000000
}
|
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