| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- UnrealShare.AnimSpriteEffect
|
+-- UnrealShare.SpriteLightning
| Variables Summary | |
|---|---|
| rotator | NormUp |
| SpriteLightning | |
| float | Damage |
| float | MomentumTransfer |
| float | radius |
| Inherited Variables from UnrealShare.AnimSpriteEffect |
|---|
| AnimTime, i, NumFrames, Pause, SpriteAnim[20] |
| Inherited Variables from Engine.Effects |
|---|
| bOnlyTriggerable, EffectSound1, EffectSound2 |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
Damage=40.000000
Radius=120.000000
MomentumTransfer=1400.000000
EffectSound1=Sound'UnrealShare.General.Lightning'
RemoteRole=ROLE_SimulatedProxy
LifeSpan=1.000000
Skin=FireTexture'UnrealShare.Effect17.fireeffect17'
DrawScale=0.200000
LightEffect=LE_NonIncidence
LightBrightness=255
LightHue=151
LightRadius=8
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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