| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealShare.Stinger
| Variables Summary | |
|---|---|
| bool | bAlreadyFiring |
| Functions Summary | ||
|---|---|---|
![]() | EndState ())) NormalFire | |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayIdleAnim ())) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) AltFiring |
![]() | float | RateSelf (out int bUseAltMode )) |
![]() | Tick (float DeltaTime )) NormalFire | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| ProjectileFire |
| NormalFire Source code |
|---|
|
state NormalFire |
| EndState, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
EndState NormalFire Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
ProjectileFire AltFiring Source code
RateSelf Source code
Tick NormalFire Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoName=Class'UnrealShare.StingerAmmo'
PickupAmmoCount=40
bAltWarnTarget=True
FiringSpeed=3.500000
FireOffset=(X=12.000000,Y=-10.000000,Z=-15.000000)
ProjectileClass=Class'UnrealShare.StingerProjectile'
AltProjectileClass=Class'UnrealShare.StingerProjectile'
MyDamageType="SHOT"
shakemag=120.000000
AIRating=0.400000
RefireRate=0.800000
FireSound=Sound'UnrealShare.Stinger.StingerFire'
AltFireSound=Sound'UnrealShare.Stinger.StingerAltFire'
SelectSound=Sound'UnrealShare.Stinger.StingerLoad'
Misc1Sound=Sound'UnrealShare.Stinger.EndFire'
DeathMessage="%o was perforated by %k's %w."
AutoSwitchPriority=3
InventoryGroup=3
PickupMessage="You picked up the Stinger"
ItemName="Stinger"
PlayerViewOffset=(X=4.200000,Y=-3.000000,Z=-4.000000)
PlayerViewMesh=LodMesh'UnrealShare.StingerM'
PlayerViewScale=1.700000
PickupViewMesh=LodMesh'UnrealShare.StingerPickup'
ThirdPersonMesh=LodMesh'UnrealShare.Stinger3rd'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UnrealShare.StingerPickup'
bNoSmooth=False
SoundRadius=64
SoundVolume=255
CollisionRadius=27.000000
CollisionHeight=8.000000
}
|
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