| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealShare.UnrealGameInfo
|
+-- UnrealShare.DeathMatchGame
|
+-- UnrealShare.TeamGame
| Variables Summary | |
|---|---|
| string | NewTeamMessage |
| int | NextBotTeam |
| string | TeamColor[4] |
| TeamInfo | Teams[16] |
| byte | TEAM_Blue |
| byte | TEAM_Gold |
| byte | TEAM_Green |
| byte | TEAM_Red |
| TeamGame | |
| bool | bNoTeamChanges |
| bool | bSpawnInTeamArea |
| float | FriendlyFireScale |
| float | GoalTeamScore |
| int | MaxTeams |
| int | MaxTeamSize |
| Inherited Variables from UnrealShare.DeathMatchGame |
|---|
| bAlreadyChanged, bChangeLevels, bDontRestart, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit, TimeMessage[16] |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddBot ())) |
![]() | AddToTeam (int num, Pawn Other )) | |
![]() | bool | CanSpectate (pawn Viewer, actor ViewTarget )) |
![]() | bool | ChangeTeam (Pawn Other, int NewTeam)) |
![]() | NavigationPoint | FindPlayerStart (byte Team, optional string incomingName )) |
![]() | InitGame (string Options, out string Error )) | |
![]() | Killed (pawn killer, pawn Other, name damageType)) | |
![]() | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
)) |
![]() | Logout (pawn Exiting)) | |
![]() | PostBeginPlay ())) | |
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)) |
| Inherited Functions from UnrealShare.DeathMatchGame |
|---|
| AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetIntOption, GetRules, InitGame, IsRelevant, Killed, LogGameParameters, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, SetGameSpeed, ShouldRespawn, Timer |
| Inherited Functions from UnrealShare.UnrealGameInfo |
|---|
| CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddBot Source code
AddToTeam Source code
CanSpectate Source code
ChangeTeam Source code
FindPlayerStart Source code
InitGame Source code
Killed Source code
Login Source code
Logout Source code
PostBeginPlay Source code
ReduceDamage Source code| Defaultproperties |
|---|
defaultproperties
{
MaxTeams=2
MaxTeamSize=16
NewTeamMessage=" is now on "
TEAM_Blue=1
TEAM_Green=2
TEAM_Gold=3
TeamColor(0)="Red"
TeamColor(1)="Blue"
TeamColor(2)="Green"
TeamColor(3)="Gold"
ScoreBoardType=Class'UnrealShare.UnrealTeamScoreBoard'
GameMenuType=Class'UnrealShare.UnrealTeamGameOptionsMenu'
RulesMenuType="UMenu.UMenuTeamGameRulesSClient"
HUDType=Class'UnrealShare.UnrealTeamHUD'
BeaconName="Team"
GameName="Team Game"
bCanChangeSkin=False
bTeamGame=True
}
|
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