| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UnrealShare.HumanCarcass
|
+-- UnrealShare.DeadMales
|
+-- UnrealShare.MaleBody
|
+-- UnrealShare.ThrownBody
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, actor Wall)) | |
![]() | Landed (vector HitNormal)) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)) | |
| Inherited Functions from UnrealShare.DeadMales |
|---|
| SpawnHead |
| Functions Detail |
|---|
HitWall Source code
Landed Source code
TakeDamage Source code| Defaultproperties |
|---|
defaultproperties
{
bPushable=True
RemoteRole=ROLE_DumbProxy
AnimSequence="Hang2"
Rotation=(Pitch=8000)
RotationRate=(Pitch=80000)
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||