| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- UnrealShare.UIFX
|
+-- UnrealShare.UIParticleSystem
|
+-- UnrealShare.UIForce
| Variables Summary | |
|---|---|
| vector | NewLocal |
| rotator | RndRot |
| rotator | RndRot2 |
| UIForce | |
| bool | bForceRndRot |
| bool | bOn |
| bool | bRandomizeRotation |
| bool | bRandPitch |
| bool | bRandRoll |
| bool | bRandYaw |
| EForceType | ForceType |
| rotator | MaxRotation |
| rotator | MinRotation |
| float | ParticleSpeed |
| float | ParticleSpeedVariance |
| float | SprayFactor |
| float | SprayFactorVariance |
| Enumerations Summary | ||
|---|---|---|
| EForceType FORCE_Addictive, FORCE_Multiply, FORCE_Replace | ||
| Inherited Enumerations from UnrealShare.UIParticleSystem |
|---|
| EAccelType, EDest, EDestActor, EFType, ESizeType, ESizing, ESpawnStyle, ESType, ETAnim |
| Structures Summary |
|---|
| Inherited Structures from UnrealShare.UIParticleSystem |
|---|
| SAdvanced, SAdvSpwn, SAnimation, SBounce, SBuoyance, SCollision, SDamage, SDecal, SDest, SDisplay, SFading, SGlobal, SLight, SLightColor, SLighting, SMain, SMesh, SMisc, SPPhysics, SRot, SSize, SSound, SSpawnEffect, SSpawnPlace, SVelocity |
| Functions Summary | ||
|---|---|---|
![]() | AddForce (UIBasicParticle BasicParticle)) | |
![]() | Touch (Actor Other)) | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerControl | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerToggle | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerTurnsOff | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerTurnsOn | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) TriggerControl | |
| Inherited Functions from UnrealShare.UIParticleSystem |
|---|
| Jiiter, RandFloat, RotateVector |
| States Summary |
|---|
| TriggerControl Source code |
|---|
|
simulated state TriggerControl |
| Trigger, UnTrigger |
| TriggerToggle Source code |
|---|
|
simulated state TriggerToggle |
| Trigger |
| TriggerTurnsOff Source code |
|---|
|
simulated state TriggerTurnsOff |
| Trigger |
| TriggerTurnsOn Source code |
|---|
|
simulated state TriggerTurnsOn |
| Trigger |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
AddForce Source code
Touch Source code
Trigger TriggerControl Source code
Trigger TriggerToggle Source code
Trigger TriggerTurnsOff Source code
Trigger TriggerTurnsOn Source code
UnTrigger TriggerControl Source code| Defaultproperties |
|---|
defaultproperties
{
bRandPitch=True
bRandYaw=True
bRandRoll=True
MaxRotation=(Pitch=65536,Yaw=65536,Roll=65536)
bHidden=True
bNoDelete=True
bStasis=True
RemoteRole=ROLE_SimulatedProxy
bDirectional=True
Texture=Texture'UnrealShare.Icons.ParticleForce'
DrawScale=0.500000
bCollideActors=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||