Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- UnrealShare.UIFX | +-- UnrealShare.UIParticleSystem | +-- UnrealShare.UIForce
Variables Summary | |
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vector | NewLocal |
rotator | RndRot |
rotator | RndRot2 |
UIForce | |
bool | bForceRndRot |
bool | bOn |
bool | bRandomizeRotation |
bool | bRandPitch |
bool | bRandRoll |
bool | bRandYaw |
EForceType | ForceType |
rotator | MaxRotation |
rotator | MinRotation |
float | ParticleSpeed |
float | ParticleSpeedVariance |
float | SprayFactor |
float | SprayFactorVariance |
Enumerations Summary | ||
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EForceType FORCE_Addictive, FORCE_Multiply, FORCE_Replace |
Inherited Enumerations from UnrealShare.UIParticleSystem |
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EAccelType, EDest, EDestActor, EFType, ESizeType, ESizing, ESpawnStyle, ESType, ETAnim |
Structures Summary |
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Inherited Structures from UnrealShare.UIParticleSystem |
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SAdvanced, SAdvSpwn, SAnimation, SBounce, SBuoyance, SCollision, SDamage, SDecal, SDest, SDisplay, SFading, SGlobal, SLight, SLightColor, SLighting, SMain, SMesh, SMisc, SPPhysics, SRot, SSize, SSound, SSpawnEffect, SSpawnPlace, SVelocity |
Functions Summary | ||
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AddForce (UIBasicParticle BasicParticle)) | ||
Touch (Actor Other)) | ||
Trigger (actor Other, pawn EventInstigator )) TriggerControl | ||
Trigger (actor Other, pawn EventInstigator )) TriggerToggle | ||
Trigger (actor Other, pawn EventInstigator )) TriggerTurnsOff | ||
Trigger (actor Other, pawn EventInstigator )) TriggerTurnsOn | ||
UnTrigger (actor Other, pawn EventInstigator )) TriggerControl |
Inherited Functions from UnrealShare.UIParticleSystem |
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Jiiter, RandFloat, RotateVector |
States Summary |
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TriggerControl Source code |
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simulated state TriggerControl |
Trigger, UnTrigger |
TriggerToggle Source code |
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simulated state TriggerToggle |
Trigger |
TriggerTurnsOff Source code |
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simulated state TriggerTurnsOff |
Trigger |
TriggerTurnsOn Source code |
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simulated state TriggerTurnsOn |
Trigger |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bRandPitch=True bRandYaw=True bRandRoll=True MaxRotation=(Pitch=65536,Yaw=65536,Roll=65536) bHidden=True bNoDelete=True bStasis=True RemoteRole=ROLE_SimulatedProxy bDirectional=True Texture=Texture'UnrealShare.Icons.ParticleForce' DrawScale=0.500000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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