| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.Trigger
|
+-- UnrealShare.UIKeyTrigger
| Variables Summary | |
|---|---|
| bool | bWasOpened |
| UIKeyTrigger | |
| bool | bCheckKeyOnceOnly |
| bool | bDestroyKey |
| bool | bShowFailtureMessage |
| bool | bShowSuccessMessage |
| String | FailtureMessage |
| class<inventory> | KeyClass |
| String | SuccessMessage |
| Inherited Variables from Engine.Trigger |
|---|
| BACKUP_InitActive, bInitiallyActive, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Trigger |
|---|
| ETriggerType |
| Functions Summary | ||
|---|---|---|
![]() | Touch (actor Other )) | |
| Inherited Functions from Engine.Trigger |
|---|
| CheckTouchList, FindTriggerActor, IsRelevant, PostBeginPlay, Reset, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Touch Source code| Defaultproperties |
|---|
defaultproperties
{
bCheckKeyOnceOnly=True
bShowFailtureMessage=True
SuccessMessage="Access granded."
FailtureMessage="You need a key to open this door."
Texture=Texture'UnrealShare.Icons.Authorizer'
}
|
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